Gazebo Fortress =============== Gazebo Fortress, the successor to Gazebo Classic, brings modern features and improved performance while maintaining the familiar usability of its predecessor. It offers enhanced simulation capabilities, making it a strong contender for robotics testing. However, it also introduces some complexities compared to Gazebo Classic, especially for those migrating existing ROS 2 packages. Key Features of Gazebo Fortress ------------------------------- - **Improved Graphics and High-Definition Simulation:** Gazebo Fortress enhances the graphical fidelity over Classic, offering more immersive environments. While not as graphically detailed as Isaac Sim, Fortress strikes a balance between realism and performance. - **Better Support for Dynamic Environments:** Fortress introduces features like improved collision detection and smoother handling of dynamic objects, which are critical for testing algorithms involving moving obstacles. - **Enhanced Plugin Ecosystem:** A rich plugin ecosystem allows for better integration of sensors and actuators, providing more flexibility for robot developers. - **Support for ROS 2 Packages:** Migrating ROS 2 packages from Gazebo Classic to Fortress is relatively straightforward, thanks to the `migration guide `_. However, some adaptation may be needed, especially for custom robots or environments. Example: A Custom Four-Wheel Robot in Gazebo Fortress ----------------------------------------------------- Take a look at the **GIF below**, showcasing **a custom four-wheel robot designed in Gazebo Fortress**. The robot demonstrates how Fortress’s enhanced features allow for more detailed and accurate simulations of navigation and other robotic functions. .. figure:: media/gifs/fortress_robot.webp :width: 100% :align: center :class: mbsrounded *Gazebo Fortress Custom Robot Design* Observations on Gazebo Fortress Environment ------------------------------------------- The **Gazebo Fortress environment** supports advanced features such as better collision detection and handling of dynamic obstacles. This makes it a suitable choice for testing algorithms in environments requiring higher fidelity than Gazebo Classic while maintaining a manageable computational load compared to Isaac Sim. Observations and Trade-Offs --------------------------- - **Performance vs. Graphics:** While Gazebo Fortress improves graphical fidelity, it requires more processing power than Classic, though significantly less than Isaac Sim. This makes it a middle ground between the two platforms. - **Dynamic Obstacle Handling:** Fortress performs better than Classic in handling dynamic objects, making it suitable for navigation scenarios involving moving humans or obstacles. However, Isaac Sim still leads in dynamic crowd animation. - **Learning Curve:** For those already familiar with Gazebo Classic, transitioning to Fortress is manageable with the help of the `migration guide `_. On the other hand, Isaac Sim’s steep learning curve might pose a challenge for newcomers. Recommendation -------------- Gazebo Fortress is ideal for those seeking a balance between performance, graphics, and usability. It is particularly well-suited for developers migrating from Gazebo Classic or those looking for advanced features without the heavy computational requirements of Isaac Sim.